Development of Problem Based Learning-Based Educational Game on Straight Motion Material Bakhrul Rizky Kurniawan (a*), Dewi Setio Putri (a), Sabrina Nabila (b), Fiona Putri P. M. (a), Anggun Simaremare (a)
(a) Department of Physics Education, Universitas Negeri Malang Jl. Semarang No.5, Malang 65145, Indonesia
*bakhrul.rizky.fmipa[at]um.ac.id
(b)Department of Electrical Engineering, Universitas Negeri Malang Jl. Semarang No.5, Malang 65145, Indonesia
Abstract
Straight motion is a fundamental physics material for studying further materials such as work and energy. However, there are still many students^ misconceptions in straight motion. So it takes a learning media with a problem-based learning approach to remediate students^ misconceptions. Learning media is packaged in an attractive way like games that have become part of today^s society. This study aims to develop an educational adventure game, Ngalam-Zone, which is an integrated problem-based learning model that is feasible based on a validation test. This type of research uses a 4D model (define, design, development, disseminated), which only reaches the development stage. The research instrument was a material and media validation questionnaire. The data analysis technique used is the media feasibility test. The results of the feasibility of the learning media, based on the material validation test 82.66%, the media validation test by the first validator 93.33% and the second validator 88.22%.
Keywords: educational games- ngalam-zone- physics- problem based learning- straight motion