The Development of e-Flipbook Multirepresentative Augmented Reality in Biology Cells to Enhance Technology Literacy and Student Learning Outcomes
Zahra Firdaus 1,b ), Deny Setiawan 1,a), Sunarmi 1,c), Puspita Pebri Setiani 2,d)

1 Department of Biology, Faculty of Mathematics and Natural Sciences, Universitas Negeri Malang Jl. Semarang 5 Malang, Indonesia 65145

2 Departent of History and Social Education, Faculty of Social Science and Humanity Education, IKIP Budi Utomo Malang, 14th B Simpang Arjuno Street, Indonesia, 65119

a) Corresponding author: Setiawan.fmipa[at]um.ac.id
b) firdausszahra[at]gmail.com
b) sunarmi.fmipa[at]um.ac.id
d) puspitapebrisetiani[at]budiutomomalang.ac.id


Abstract

Biology cell learning has difficulties teaching microscopic objects, which causes students not to understand the concept of cells. Therefore, a learning media solution is needed to facilitate the learning process. This research aims to develop and test the practicality of electronic flipbook multirepresentative augmented reality based on a website in learning discovery learning biology cells to practice technology literacy and student learning outcomes. This research was conducted at SMAN 3 Malang, whose object of study is class XI students. This research includes the development of the Lee & Owens development model, which consists of Analyze, Design, Development, Implementation, and Evaluation. In the analysis stage, the results are in the form of need assessment and front-end analysis. The design stage produces material and media designs. The development stage produces a website-based AR electronic flipbook on cell biology material with 100% material validation, 100% media validation, and practicality by teachers getting 93.4% results. The implementation stage was performed with a pre-test score of 34.3 and a post-test score of 73.8. The data obtained in the normal test with the basis of decision making in the Kolmogorov-Smirnov normality test, the significance value of 0.087> 0.05, so it can be concluded that the data is normally distributed so that it can be used for paired T-tests. The result showed a significant value of (2-tailed) 0.000 <0.005 between the pre-test and post-test, meaning there is a difference between them. The evaluation stage is carried out to evaluate the effects of media implementation. So that, it can be inferred media can increase student learning outcomes and technological literacy in biology cell learning.

Keywords: electronic flipbook, augmented reality, cell biology, technological literacy, cognitive learning outcomes, discovery learning

Topic: Biology Education

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